Masks and Names

Some time ago I have read an interesting article. There was written: “The world has forgotten that we often become our truest selves – for better or for worse – when we take off the masks that we are required to wear to interact with the world. That is what Second Life is for many of us – an escape into our truest selves. A place to bare our souls. A place to safely explore those dark hallways and sharp edges and overcome them. A place to question everything. A place where the intangible helps us to become more real.”
http://marx.inworld.sl/2011/07/16/the-power/

Tibetian Vajrapani mask – Ache Lhamo opera, Tibet

This has inspired me, to think more about masks. What are masks? Is our own skin or our name a mask? What does give us identity?
In many religious and cultural traditions the taking on of a new name is symbolic of entering into a new place in  life. When I came into Second Life some years ago,  this really was a new place in my life. It has brought me so many experiences, I never would have found in my real life.

Sidha Karya Putih mask – Bali. Indonesia

“When a Balinese actor holds a new mask in his right hand, gazing upon it, turning it this way and that, making it move to a silent music, he is assessing the potential life of the mask and searching for the meeting place between himself and the life inherent in its otherness. If he is successful, then a bonding takes place that will allow him to let the potential life flow through his own body. If he finds that place of congruence between his physical and spiritual resources and the potential life of the mask, then a living amalgam is created: a character, a persona. This amalgam is at best unstable- based as it must be upon paradox, ambiguity, and illusion- but “it” moves, “it” speaks, “it” breaths, “it” is perceived- by the performer and by the audience- as having an organic integrity. If the performer fails to find this field of paradox, ambiguity, and illusion, then the mask will retain its  separateness: whatever its worth as an object, a “work” of art, it will at best function as a decoration, a costume element.”
http://www.rtjournal.org/vol_3/no_2/elston.html

Sita mask – Wayang Wong dance drama, Bali, Indonesia

Todd Henry writes: “Many of us move through life wearing someone else’s clothes. We produce someone else’s art. We make someone else’s music. We write someone else’s words.  We replay someone else’s arguments. We don’t have the courage and the conviction to stand on our own and speak our own thoughts and craft our own work. We don’t have the courage to say “I don’t know” and to make it up as we go. We are wearing a mask. The pressure to wear a mask is palpable in western society. We value celebrity and success and, as a result, we ascribe worth to people based upon how “received” their work is or how “popular” it is.“
http://www.accidentalcreative.com/features/identity-vs-masks

Inuit Shaman Mask

persona is a social role  or a character played by an actor. This is an Italian word that derives from the Latin for a kind of mask made to resonate with the voice of the actor (per sonare meaning “to sound through”). The Latin word probably derived from the Etruscan word “phersu”. Its meaning in the latter Roman period changed to indicate a “character” of a theatrical performance.

per sonare – I have created many skins and also worn them always for some time. The interesting part for me was, that every skin has had a special character and has brought me special feelings, thoughts and experiences. My avatars in virtual worlds gives me the possibility to show new sides of me, which I like to express.
But sure -in virtual worlds  you can wear also  masks. Here comes a little collection of masked avatar faces, which I have made with iClone. Thanks Bob, that I could use your photos for this.

Greetings,
Tesira

Virtual Synapses

I have had to sort a bit my synapses. A great place for this I have found in Osgrid at Raviges du ciel.

And who knows, walking through a brain may really affect my synapses.

“In the film Avatar , explorers on the planet Pandora transmit their minds into alternative bodies. Now scientists have come a step closer to recreating the experience in the lab. They have successfully “projected” people into digital avatars that can move around a virtual environment. The participants experienced the digital body as if it were their own, even if the virtual humans were of the opposite sex.

The research is aimed at understanding how the brain integrates information coming from the senses in order to determine the position of the body in space. But the results could also be used in next generation computer games or for people who want to transport themselves, digitally, to other locations.“

http://www.guardian.co.uk/science/2011/feb/17/people-virtual-reality-avatars

It is so nice to fly around in this beautiful place – a wonderful imagination of my inner world.

“That feeling of being in, and owning, your own body is a fundamental human experience. But where does it originate and how does it come to be? Now, Professor Olaf Blanke, a neurologist with the Brain Mind Institute at EPFL and the Department of Neurology at the University of Geneva in Switzerland, announces an important step in decoding the phenomenon. By combining techniques from cognitive science with those of Virtual Reality (VR) and brain imaging, he and his team are narrowing in on the first experimental, data-driven approach to understanding self-consciousness.“

http://www.sciencedaily.com/releases/2011/02/110217124901.htm

“Many potential real-life therapies inspired by video games are already emerging from the virtual world. Through the use of virtual reality systems like KINARM, health care workers will be able to assess the full effects brain injury and disease have on the body’s ability to function. With this information, better therapy and treatment could be made available for those who suffer from stroke, cerebral palsy, fetal alcohol syndrome, Parkinson’s, MS or an accident.”

http://www.dailytech.com

Well I think my synapses are now very well sorted, I’m relaxed and can look for new adventures in virtual worlds. It is exciting. Maybe soon we really can wander through a digital brain.

“It may be possible to simulate a human brain down to the cellular level by 2023, according to Henry Markram, the director of the Brain Mind Institute at the Ecole Polytechnic Federale De Lausanne.”

http://www.zdnet.co.uk


If you are interested in the philosophical aspects of the brain, don’t miss the lectures of Herman Bergson in Secondlife:


The Second Evolution

How Darwin explains evolution is well known. The funny part is, that a self-aware avatar in a virtual world might reach the same conclusions. An evolution of plants and animals  in virtual worlds is also to observe. If the avatars would forget who  the creators are, they would see Darwin’s Evolution Theory also in virtual worlds. But until now we know, that the evolution dos happen there in a fully different way.

Sculpted primitives appeared on Second Life’s main grid on 27 May 2007, but they came with a learning curve; it was more than a year before sculpted content came to have an impact, and about two years before the texturing of sculpted prims was acceptable.“

http://cheyennepal.blogspot.com/2011/03/plants-got-better.html

These nice sculpted plants I have found in the Arctic Greenhouse and in the Bliss Garden Center in SecondLife.

The development has gone fast. The grass on Heart5 does look so very natural.

Today in virtual worlds already there are breedable pets and plants.

The breedables are an amusing addition to the virtual setting, as the scripting progresses, the concepts of DNA and genetic code have a potential for instruction……..Genome island includes models and interactive activities for inheritance patterns, molecular genetics, human genetics, bacterial and Drosophila genetics, population genetics and  a mix of exhibits with animal models, and a Garden of Prokaryote“

http://gridjumper.net/2011/05/10/genetic-study-via-virtual-pets-and-plants/

Breeder Packs for  Blooming Butterflies you can get at the Blooming Butterfly Island in SecondLife.

Sibotanic breedable plants also have cloning abilities.

„Sibotanical Breedable Plants are a fantasy breedable with cloning abilities.  It is breeding the cloned plants that gives you the chance to discover new plants to add to your collection. „

http://breedables.wordpress.com/2011/05/10/sibotanical-breedable-plants/

These plants really do need water and care :0)))). No clue, if somebody has already created weeds, which grow very fast and must be removed daily.

On RainimalsArea42 I have found these funny living Bunnies. It was not so easy to get a nice photo of them, because they always are jumping around.

Read more about them here:  http://breedables.wordpress.com/2011/06/06/rainimals-fun-and-games-in-the-breedables-world/

All these experiences in virtual realities also do influence the behavior of people in their real life.

“New findings from Stanford researchers show that people who were immersed in a three-dimensional virtual forest and told to saw through a towering sequoia until it crashed in front of them later used less paper in the real world than people who only imagined what it’s like to cut down a tree………We found that virtual reality can change how people behave,” said Sun Joo Ahn, whose doctoral dissertation outlines the findings. “That’s the big result. When people are in virtual reality and going through the motions of actually cutting down this tree, it might make them feel more personally accountable or responsible for the damage that occurred.”

http://news.stanford.edu/news/2011/april/virtual-reality-trees-040811.html

Don’t forget to water your plants in which ever world you happen to be. Always take care of nature, whether real or virtual!

Greetings,
Tesira